WHAT IT IS
Horse racing at 500 miles an hour.
Ninety-nine horses in helmets and sunglasses, on fusion-powered hoof sleds, racing a skyway that wraps the towers of a neon city and dives into the bay. Formula One's braking zones, an arcade racer's drift, and a horse's temper.
One bar is your health and your boost. Spend it to go faster, lose it to the wall, earn it back in the corners.
HOW IT PLAYS
Six moves. No mercy.
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01
Drift
Kick the back end out and hold the slide like a rally car. The sparks go amber, cyan, magenta; let go on the third and the horse surges out of the corner with energy to spare.
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02
Sonic boom
Hold boost and it charges. Let go when it chimes and your horse breaks the sound barrier: 800 mph, a crack you feel, and the world goes quiet for a second.
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03
Slipstream
Tuck in behind a rival and its wake pulls you along and tops your bar up. Hold the pocket, then slingshot past.
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04
Kick & buck
Hind legs for the horse on your tail, a lunge for the one in front. Horses remember: kick one and it hunts you for eight seconds.
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05
Laser eyes
Hold to lock on through your shades, let go to fire a spread of light that stuns or slows whoever is in the blast. When a rival locks on you, swerve hard and shake it.
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06
Green lanes & gold
Ride a green lane to refill your bar. When a horse ahead wrecks it spills golden apples behind it. Follow the gold.
EVERY RACE IS ON TELEVISION
A broadcast, not a menu.
The race opens like a sports broadcast and finishes on one: a stinger, a camera that pans with you over the line in slow motion, your place cut in huge. A deadpan commentator calls it all, and a second voice chimes in when it counts.
Right between the shades.THE BOOTH, ON A LASER THAT LANDS
- A timing tower with real gaps, to the thousandth, and a photo finish when it's that close.
- Five rivals every race, drawn from near your rank. Beat them to climb.
- Three hundred named horses, each with its own pace and temper, 98 of them in every race.
- Lucky, the horse with a translator, teaches you the moves in your first race. Skip him if you like.
- Music written in code for the game: jazz, house or arcade.
COMING TO STEAM, IPHONE AND ANDROID
The whole league.
6Circuits
Fusion Downs I to IV, Wild and VI, from a hairpin campus to a banked oval, and every one of them mirrored.
The Fusion Derby
Six rounds against the same 98 rivals, points to the first twenty. Win it at full speed and the Chrome Horse is yours.
Knockout
A gate every kilometre and a half cuts the slowest quarter of the field. The last horse in wins.
3Speeds
Hoof: a real thoroughbred at 40 mph. Sled: 250. Fusion: 500, and the sonic boom.
5Breeds
Thoroughbred, Arabian, Quarter Horse, Shire, Mustang: speed, handling, boost, toughness or attack.
Night, day and rain
Race at dusk, at midnight or in full sun. In the rain the road loses a fifth of its grip.
The drag strip
Six abreast, a standing start, full bars, straight to the line.
Cruise
An endless road laid out ahead of you, a loose herd, nothing to win.
Pad, keys or thumbs
A controller, a keyboard, or your phone held either way. Rebind any key or button.
BE THERE AT THE START
